Helgi Einarsson
3D Motion Designer
SHOWREEL
ABOUT
I have extensive experience working with different kinds of 3D models, particularly assets from video games, and adapting them for animation and rendering. My work covers model preparation, materials, lighting and motion, taking existing assets through to finished visuals.
Cinema 4D and Redshift are my main tools for animation and final rendering. I also use other 3D software for model conversion and preparation, and After Effects for motion graphics, editing and compositing.